I am devoted to game design and computer coding, investing in this technology as a feminist strategy and mode of expression.
A large part of my desire to work in this way stems from watching experts purposefully glitch well-known and loved video games. These experts create algorithms to intervene with programs that replicate real-life physics and immersive visuals to the point of pure chaos and abstraction. This process and the imagery that results fuels my interest to begin learning the tools necessary to create and exploit similar technology.
I use the open-source programs Blender and Unity to make navigable virtual art exhibitions and installations. I simultaneously experiment with how computer-derived imagery is altered and/or considered differently when translated through paint-based modes of making; screenshots of unanticipated perceptual blips within the programming inspire painting compositions.